You are a hero in a game, initially having HP health points and K magic potions.
You have to fight N monsters in the order they are given, knowing the damage each monster deals to you.
damage[i]
represents the damage the monster deals to you when you fight them. If the damage is negative, it means your HP increases by that amount.
If you use a magic potion on a monster, it will kill the monster without you fighting or losing health points.
If you reach zero HP, you die. Therefore you can't win agains a monster that has damage[i] >= HP
Find the maximum number of monsters you can kill, considering you are playing optimally.
Example
Input: K = 2, HP = 10,
damage = [-3, 2, 3, -2, 8, 8, 6, 4, 3, 3]
Output: 8
Explanation: You kill the first 8 monsters by using the two potions on the 6th and 7th monsters
The core challenge of this problem is to maximize the number of monsters you can kill while managing your health points (HP) and the limited number of magic potions (K). The significance of this problem lies in its application to resource management and optimization scenarios, which are common in game development and real-world applications.
Potential pitfalls include not using the potions optimally or mismanaging the HP, leading to an early death in the game.
To solve this problem, we need to consider both the damage dealt by each monster and the strategic use of potions. Here’s a step-by-step approach:
We can use a priority queue to manage the damage values efficiently, ensuring that we use potions on the most damaging monsters first.
Here’s a detailed breakdown of the algorithm:
import java.util.PriorityQueue;
public class KillMonsters {
public static int maxMonstersKilled(int K, int HP, int[] damage) {
// Priority queue to store the damage values
PriorityQueue<Integer> pq = new PriorityQueue<>((a, b) -> b - a);
int monstersKilled = 0;
for (int dmg : damage) {
if (dmg < 0) {
// If damage is negative, increase HP
HP += -dmg;
} else {
// If damage is positive
if (HP > dmg) {
// If we can survive the damage, subtract it from HP
HP -= dmg;
pq.add(dmg);
} else if (K > 0) {
// If we can't survive but have potions, use one
K--;
pq.add(dmg);
} else {
// If we can't survive and have no potions, break
break;
}
}
monstersKilled++;
}
return monstersKilled;
}
public static void main(String[] args) {
int K = 2;
int HP = 10;
int[] damage = {-3, 2, 3, -2, 8, 8, 6, 4, 3, 3};
System.out.println(maxMonstersKilled(K, HP, damage)); // Output: 8
}
}
The time complexity of this approach is O(N log N) due to the priority queue operations. The space complexity is O(N) for storing the damage values in the priority queue.
Potential edge cases include:
Each of these cases should be tested to ensure the algorithm handles them correctly.
To test the solution comprehensively, consider the following test cases:
Using a testing framework like JUnit can help automate and validate these test cases.
When approaching such problems, consider the following tips:
In this blog post, we discussed how to solve the "Kill Monsters" problem using a priority queue to manage damage values and optimize the use of potions. We covered the problem definition, approach, algorithm, code implementation, complexity analysis, edge cases, and testing. Understanding and solving such problems is crucial for developing strong problem-solving skills and optimizing resource management in various applications.
For further reading and practice, consider the following resources: