TL ; DR:
An object is an instance of a class — a real, usable copy made from the blueprint.
You create one by calling the class name like a function:
let rex = Dog()
Each call creates a separate object, even if they all come from the same class.
Full lesson:
In the previous lesson you defined the Dog class — the blueprint. But a blueprint isn't a dog. To get an actual dog you can interact with, you need to create an instance of the class. An instance is also called an object.
Creating a new object
To create a new object in Swift, call the class name like a function — this invokes the class's initializer:
let rex = Dog()
What this line does:
Dog()calls the initializer and creates a freshDoginstance.let rexdeclares a constant namedrexthat holds a reference to that object.The
=connects the two —rexnow refers to the freshly-created dog.
Many objects from one class
You can call Dog() as many times as you want, and each call gives you a brand-new, independent object:
let rex = Dog()
let buddy = Dog()
let luna = Dog()
rex, buddy, and luna are all Dog objects, but they're different objects. Changing one won't affect the others — they share the blueprint but live their own lives.
Your task
The Dog class is already defined for you. Inside mainFunction, create three separate Dog objects named rex, buddy, and luna. The pre-filled print will confirm:
Created 3 Dog objectsFree plan: 30 tutor messages. Premium is unlimited.