Build a TicTacToe class for two players, X and O, on a 3 by 3 board. One object is one game: it remembers the board and whose turn it is, lets the players take turns, and tells who has won.
The board: rows and columns are numbered 0, 1 and 2. Cell (0, 0) is the top-left corner, (0, 2) the top-right, (2, 0) the bottom-left and (2, 2) the bottom-right. A cell holds 'X', 'O' or '.' when it is still empty.
Build:
- A new game. The class has two private fields, set up when the object is created:
board, a 3 by 3 array ofCharfilled with'.'(read asboard(r)(c)), andvar player = 'X'. Every row must be its own array. All nine cells are empty and X moves first. def move(r: Int, c: Int): Unitplays one turn at the given row and column (always between 0 and 2, so you do not need to check the range).- If the cell is not empty, ignore the call: nothing changes and it is still the same player's turn.
- Otherwise put the current player's mark in the cell, then give the turn to the other player (X becomes O, O becomes X).
def winner(): Charreturns the winner as aChar:'X','O'or'.'.- A player wins by having the same mark in all three cells of a row, a column, or one of the two diagonals ((0,0), (1,1), (2,2) and (0,2), (1,1), (2,0)). Three empty cells in a line are not a win.
- If nobody has three in a row, return
'.'. That covers a game still in progress, an empty board and a draw.
You start with this code, which plays six games and prints the result of each one:
class Solution {
def mainFunction(): Unit = {
var game = TicTacToe()
game.move(0, 0)
game.move(1, 0)
game.move(0, 1)
game.move(1, 1)
game.move(0, 2)
println(s"${game.winner()} wins!")
game = TicTacToe()
game.move(0, 0)
game.move(0, 1)
game.move(0, 0)
game.move(1, 0)
game.move(1, 1)
game.move(2, 2)
game.move(2, 1)
println(s"${game.winner()} wins!")
game = TicTacToe()
game.move(0, 0)
game.move(0, 1)
game.move(1, 1)
game.move(0, 2)
game.move(2, 2)
println(s"${game.winner()} wins!")
game = TicTacToe()
game.move(0, 2)
game.move(0, 0)
game.move(1, 1)
game.move(0, 1)
game.move(2, 0)
println(s"${game.winner()} wins!")
game = TicTacToe()
game.move(0, 0)
game.move(0, 1)
game.move(0, 2)
game.move(1, 1)
game.move(1, 0)
game.move(1, 2)
game.move(2, 1)
game.move(2, 0)
game.move(2, 2)
println(s"No winner: ${game.winner()}")
game = TicTacToe()
println(s"No winner: ${game.winner()}")
}
}
Games played: X fills the top row; then a game where X tries to play on a cell that is already taken (ignored, and still X's turn) and O wins the middle column; X on the main diagonal; X on the other diagonal; a full board with no three in a row; and a brand-new game.
Expected output:
X wins! O wins! X wins! X wins! No winner: . No winner: .
There are eight winning lines: three rows, three columns and two diagonals. A loop over
i from 0 to 2 can check row i and column i together; the two diagonals come after the loop. Skip a line whose first cell is empty.
Check for a taken cell first and leave the move method before touching the board or the turn. Only a successful move passes the turn to the other player.
class TicTacToe {
private val board = Array.fill(3)(Array.fill(3)('.'))
private var player = 'X'
def move(r: Int, c: Int): Unit = {
if (board(r)(c) != '.') return
board(r)(c) = player
player = if (player == 'X') 'O' else 'X'
}
def winner(): Char = {
for (i <- 0 until 3) {
if (board(i)(0) != '.' && board(i)(0) == board(i)(1) && board(i)(1) == board(i)(2)) return board(i)(0)
if (board(0)(i) != '.' && board(0)(i) == board(1)(i) && board(1)(i) == board(2)(i)) return board(0)(i)
}
if (board(0)(0) != '.' && board(0)(0) == board(1)(1) && board(1)(1) == board(2)(2)) return board(0)(0)
if (board(0)(2) != '.' && board(0)(2) == board(1)(1) && board(1)(1) == board(2)(0)) return board(0)(2)
return '.'
}
}
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