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LESSON 402 OF 673 · BACKTRACKING

Jump Game in Python (O(n^2) Time Complexity)

Practice O(2n) Read the full explanation

You get a list nums of non-negative integers. You start at index 0.

Return the smallest number of jumps that gets you to the last index.

From index i, you can jump forward any number of steps from 1 to nums[i].

Example 1:

Input: [3,1,4,1,1,2,1]
Output: 2
Explanation: Jump 2 steps, from index 0 to index 2.
Then jump 4 steps, from index 2 to index 6, the last index.
Both jumps are allowed: nums[0] = 3 and nums[2] = 4.

Example 2:

Input: [1,2,1,1,1]
Output: 3
Explanation: The best route is 0 → 1 → 3 → 4.

Example 3:

Input: [6,2,1]
Output: 1
Explanation: A jump can be shorter than nums[i].
One jump of 2 steps goes from index 0 to the last index.

Constraints:

  • 1 to 110,000 numbers.
  • Each number is from 0 to 1,000.
  • The last index can always be reached.

Note:

Your algorithm should run in O(2^n) time and use O(n) extra space.


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    PYTHON · BACKTRACKING

    Jump Game in Python, explained

    Understanding the Problem

    The core challenge of this problem is to determine the minimum number of jumps needed to reach the end of the array. Each element in the array specifies the maximum number of steps you can jump forward from that position. The goal is to find the optimal path with the fewest jumps.

    This problem is significant in scenarios where you need to find the shortest path or minimum steps in a constrained environment, such as game development, robotics, and network routing.

    Potential pitfalls include misunderstanding the jump lengths and not considering all possible paths, which can lead to incorrect solutions.

    Approach

    To solve this problem, we can start with a naive approach and then optimize it:

    Naive Approach

    The naive approach involves exploring all possible paths and keeping track of the minimum jumps required. This can be done using a recursive or iterative method, but it is not optimal due to its high time complexity.

    Optimized Approach

    We can optimize the solution using a greedy algorithm. The idea is to keep track of the farthest point that can be reached and the end of the current jump range. We increment the jump count each time we reach the end of the current range.

    Algorithm

    Here is a step-by-step breakdown of the optimized algorithm:

    1. Initialize variables: `jumps` to count the number of jumps, `current_end` to mark the end of the current jump range, and `farthest` to track the farthest point that can be reached.
    2. Iterate through the array up to the second last element (since we don't need to jump from the last element).
    3. Update `farthest` to the maximum of its current value and the current index plus the jump length at that index.
    4. If the current index reaches `current_end`, increment the `jumps` count and update `current_end` to `farthest`.
    5. Return the `jumps` count.

    Code Implementation

    def jump(nums):
        # Initialize variables
        jumps = 0
        current_end = 0
        farthest = 0
        
        # Iterate through the array
        for i in range(len(nums) - 1):
            # Update the farthest point that can be reached
            farthest = max(farthest, i + nums[i])
            
            # If we reach the end of the current jump range
            if i == current_end:
                # Increment the jump count
                jumps += 1
                # Update the end of the current jump range
                current_end = farthest
        
        return jumps
    
    # Example usage
    print(jump([2, 3, 1, 1, 4]))  # Output: 2
    

    Complexity Analysis

    The time complexity of this approach is O(n) because we iterate through the array once. The space complexity is O(1) as we use a constant amount of extra space.

    Edge Cases

    Consider the following edge cases:

    • Array with a single element: The output should be 0 as no jumps are needed.
    • Array with all elements as 1: The output should be the length of the array minus one.
    • Array with large jump lengths: The algorithm should handle large values efficiently.

    Testing

    To test the solution comprehensively, consider the following test cases:

    assert jump([2, 3, 1, 1, 4]) == 2
    assert jump([1, 1, 1, 1, 1]) == 4
    assert jump([0]) == 0
    assert jump([10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 1, 0]) == 1
    

    Thinking and Problem-Solving Tips

    When approaching such problems, consider the following tips:

    • Break down the problem into smaller parts and understand the requirements.
    • Start with a simple solution and then optimize it.
    • Use diagrams or pseudo-code to visualize the problem and solution.
    • Practice similar problems to improve problem-solving skills.

    Conclusion

    In this blog post, we discussed the Jump Game problem, explored a naive approach, and then optimized it using a greedy algorithm. We provided a detailed explanation of the algorithm, code implementation, complexity analysis, and testing. Understanding and solving such problems is crucial for improving problem-solving skills and preparing for technical interviews.

    Additional Resources

    For further reading and practice, consider the following resources:

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