Given an array of non-negative integers, you are initially positioned at the first index of the array.
Each element in the array represents your maximum jump length at that position.
Your goal is to reach the last index in the minimum number of jumps.
Example:
Input: [2,3,1,1,4] Output: 2 Explanation: The minimum number of jumps to reach the last index is 2. Jump 1 step from index 0 to 1, then 3 steps to the last index.
Your algorithm should run in O(n^2) time and use O(n) extra space.
The core challenge of this problem is to determine the minimum number of jumps required to reach the last index of the array. Each element in the array specifies the maximum number of steps you can take from that position. The significance of this problem lies in its applications in game development, pathfinding algorithms, and dynamic programming.
Potential pitfalls include misunderstanding the jump lengths and not considering all possible paths to the last index.
To solve this problem, we can start with a naive approach and then optimize it:
The naive approach involves trying all possible paths to the last index and selecting the one with the minimum jumps. This approach is not optimal due to its high time complexity.
We can use a greedy algorithm to optimize the solution. The idea is to keep track of the farthest point that can be reached and the end of the current jump. When we reach the end of the current jump, we increase the jump count and update the end to the farthest point.
Here is a step-by-step breakdown of the optimized algorithm:
/**
* @param {number[]} nums
* @return {number}
*/
function jump(nums) {
// Initialize variables
let jumps = 0;
let currentEnd = 0;
let farthest = 0;
// Iterate through the array
for (let i = 0; i < nums.length - 1; i++) {
// Update the farthest point that can be reached
farthest = Math.max(farthest, i + nums[i]);
// If we reach the end of the current jump
if (i === currentEnd) {
jumps++; // Increment the jump count
currentEnd = farthest; // Update the end to the farthest point
}
}
return jumps; // Return the number of jumps
}
The time complexity of the optimized approach is O(n) because we iterate through the array once. The space complexity is O(1) as we use a constant amount of extra space.
Potential edge cases include:
Example:
Input: [0] Output: 0
To test the solution comprehensively, consider the following test cases:
Example test cases:
Input: [2,3,1,1,4] Output: 2 Input: [1,1,1,1,1] Output: 4 Input: [0] Output: 0
When approaching such problems, consider the following tips:
In this blog post, we discussed the Jump Game problem, its significance, and various approaches to solve it. We provided a detailed explanation of the optimized greedy algorithm and its implementation in JavaScript. Understanding and solving such problems is crucial for improving algorithmic thinking and problem-solving skills.
For further reading and practice, consider the following resources:
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